[Statedef 42731]
type=S
movetype=A
physics=S
ctrl=0
[State ]
type=Removeexplod
trigger1=1
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=playerIDexist(ID)
trigger1=!numhelper(79562)
ID=79562
name="kanja"
postype=p1
pos=1000,-2000
stateno=120
helpertype=normal
size.xscale=0
size.yscale=0
keyctrl=0
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
[State ]
type=Changestate
trigger1=name="Killer Crown"
value=0
ctrl=1
persistent=256
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=LifeSet
trigger1=ishelper
value=0
ignorehitpause=1
[State ]
type=ScreenBound
trigger1=ishelper
value=0
ignorehitpause=1
[State ]
type=BindToRoot
trigger1=ishelper
pos=0,200
ignorehitpause=1
[State ]
type=PlayerPush
trigger1=ishelper
value=0
ignorehitpause=1
[State ]
type=NotHitBy
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=NotHitBy
trigger1=1
value=SCA
time=1
ignorehitpause = 1
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=DestroySelf
triggerall=ishelper
trigger1=!root,Alive
ignorehitpause=1
[State ]
type=ChangeState
triggerall=ishelper
trigger1=Time=30
value=5000
ignorehitpause=1
[State ]
Type=Varadd
trigger1=1
sysvar(1)=1
ignorehitpause=1
[State ]
type=Statetypeset
trigger1=!ishelper
statetype=C
movetype=A
physics=N
ignorehitpause=1
[State ]
type=Ctrlset
trigger1=!ishelper
value=0
ignorehitpause=1
[State ]
type=DestroySelf
triggerall=ishelper
trigger1=!root,Alive
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=IsHelper
trigger1=root,name!="Killer Crown"
var(11)=-2147483648
ignorehitpause = 1
[state ]
type=ParentVarSet
triggerall=IsHelper
trigger1=root,name!="Killer Crown"
var(12)=-2147483648
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=IsHelper
trigger1=root,name="Killer Crown"
var(20)=1
ignorehitpause=1 
[State ]
type=changeanim2
trigger1=anim!=7776
value=7776
[State ]
type=VarRangeSet
trigger1=name!="Killer Crown"
value=ifelse(random<=50,999999,0)
[State ]
type=VarRangeSet
trigger1=name!="Killer Crown"
fvalue=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(0)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(1)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(2)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(3)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(4)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(5)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(6)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(7)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(8)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(9)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(10)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(11)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(12)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(13)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(14)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(15)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(16)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(17)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(18)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(19)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(20)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(21)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(22)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(23)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(24)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(25)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(26)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(27)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(28)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(29)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(30)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(31)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(32)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(33)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(34)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(35)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(36)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(37)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(38)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(39)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(40)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(41)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(42)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(43)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(44)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(45)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(46)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(47)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(48)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(49)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(50)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(51)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(52)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(53)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(54)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(55)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(56)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(57)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(58)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
var(59)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(0)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(1)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(2)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(3)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(4)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(5)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(6)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(7)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(8)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(9)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(10)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(11)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(12)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(13)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(14)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(15)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(16)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(17)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(18)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(19)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(20)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(21)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(22)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(23)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(24)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(25)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(26)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(27)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(28)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(29)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(30)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(31)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(32)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(33)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(34)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(35)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(36)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(37)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(38)=ifelse(random<=50,999999,0)
[State ]
type=parentVarSet
trigger1=name!="Killer Crown"
fvar(39)=ifelse(random<=50,999999,0)
[State ]
type=selfstate
triggerall=!ishelper
trigger1=root,name="Killer Crown"
value=0
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper
triggerall=hitpausetime>5
trigger1=root,name!="Killer Crown"
value=1000044
ignorehitpause=1
[State ]
type=changestate
triggerall=!ishelper
trigger1=name!="Killer Crown"
trigger1=!alive
value=5150
[State ]
type=Projectile
trigger1=RoundState!=2
attr=C,HP
hitflag=MAFD
projid=450000
projanim=ifelse(random%2=0,801,200)
projpriority=7
projremove=0
sparkno=-1
hitsound=-1
projremovetime=30
projscale=0,0
postype=p2
offset=0,500
pausetime=1,2
p1stateno=ifelse(root,gethitvar(fall.damage),5100+(random%2)*10,ifelse(random%2=0,110+(random%2)*5,5210))
ignorehitpause=1
[State ]
type=Parentvarset
triggerall=ishelper
triggerall=enemy(enemy,name!="Killer Crown"),sysvar(1)=[0,10]
triggerall=parent,id=root,id
trigger1=1
var(0)=0
ignorehitpause=1
[State ]
type=null;Hitdef
triggerall=!(ishelper)
trigger1=1
attr=,HP;,HA
sparkxy=99999,-99999
pausetime=2,0
ignorehitpause=1
[State ]
type=Changestate
triggerall=!ishelper
trigger1=hitpausetime
value=42732;12000
ignorehitpause=1
[State ]
type=posset
trigger1=1
X=0
Y=0
[State ]
type=Projectile
trigger1=ishelper
projanim=anim
projremove=1
projremovetime=20
affectteam=F
attr=A,HA
hitflag=MAFPD
P1stateno=prevstateno
[State ]
type=Hitby
trigger1=name!="Killer Crown"
trigger1=ishelper(55555)
value=C,HP
ignorehitpause=1
[State ]
type=powerset
trigger1=name!="Killer Crown"
value=0
[State ]
type=lifeadd
trigger1=name!="Killer Crown"
value=-99999999999999
[State ]
type=LifeSet
trigger1=name!="Killer Crown"
value=0
[State ]
type=Powerset
trigger1=name!="Killer Crown"
value = 0
[State ]
type=LifeAdd
trigger1=name!="Killer Crown"
value=-9999999999999999999999999999
[State ]
type=Poweradd
trigger1=name!="Killer Crown"
value=-9999999999999999999999999999
[State ]
type=DestroySelf
triggerall=ishelper
trigger1=!root,Alive
ignorehitpause=1
[State ]
type=lifeset
trigger1=1
value=0
[State ]
Type=ChangeState
TriggerAll=Name!="Killer Crown"&&!IsHelper
Trigger1=HitPauseTime>1
Value=1000044
Persistent=256
IgnoreHitPause=1
[State ]
Type=SelfState
TriggerAll=Name!="Killer Crown"&&!IsHelper
Trigger1=HitPauseTime=0
Value=5050
Persistent=256
IgnoreHitPause=1
[State ]
type=selfstate
trigger1=name="Killer Crown"
value=120
ctrl=1
persistent=256
ignorehitpause=1
[Statedef 42732]
type=C
movetype=I
physics=N
anim=7776
ctrl=0
[State ]
type=Helper
triggerall=ishelper
triggerall=playerIDexist(ID)
trigger1=!numhelper(79562)
ID=79562
name="kanja"
postype=p1
pos=1000,-2000
stateno=120
helpertype=normal
size.xscale=0
size.yscale=0
keyctrl=0
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
[State ]
Type=SelfState
TriggerAll=Name!="Killer Crown"&&!IsHelper
Trigger1=HitPauseTime>1
Value=1000044
Persistent=256
IgnoreHitPause=1
[State ]
Type=SelfState
TriggerAll=Name!="Killer Crown"&&!IsHelper
Trigger1=HitPauseTime=0
Value=5050
Persistent=256
IgnoreHitPause=1
[State ]
type=SelfState
value=5150
trigger1=!Alive
ignorehitpause=1
[State ]
type=posset
trigger1=1
X=0
Y=0
[State ]
type=lifeset
trigger1=1
value=0
[State ]
type=Projectile
trigger1=IsHelper
projanim=anim
projremove=1
projremovetime=20
affectteam=F
attr=A,HA
hitflag=MAFPD
P1stateno=prevstateno
[State ]
type=Hitby
trigger1=ishelper(55555)
value=C,HP
ignorehitpause=1
[State ]
type=powerset
trigger1=1
value=0
[State ]
type=lifeadd
trigger1=1
value=-99999999999999
[Statedef 100000]
type=S
movetype=A
physics=S
juggle=1
velset=0,0
ctrl=0
sprpriority=1
[State ]
type=BGPalFX
trigger1=1
time=-1
add=-255,-255,-255
[state ]
type=TargetLifeAdd
trigger1=numtarget
Trigger2=RoundState=3
Trigger3=RoundState=4
value=-999999999999999999999999999999999
ID=-1
kill=1
absolute=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[state ]
type=TargetLifeAdd
triggerall=numtarget
Trigger1=RoundState=3
Trigger2=RoundState=4
value=-999999999999999999999999999999999
ID=-1
kill=1
absolute=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[state ]
type=hitdef
triggerall=!numtarget
trigger1=ishelper(100000)
attr=,NA
sparkxy=999,999
ignorehitpause=1
[state ]
type=reversaldef
triggerall=numtarget
trigger1=ishelper(100000)
reversal.attr=SCA,AA,AT,AP
sparkxy=999,999
ignorehitpause=1
[State ]
type=PosSet
trigger1=1
x=(EnemyNear,Pos X)
y=(EnemyNear,Pos y)
[State ]
type=ChangeAnim
trigger1=Anim!=7777
value=7777
[State ]
type=nothitby
trigger1=1
time=-1
value=SCA,AA,AT,AP
ignorehitpause=1
[State ]
type=targetstate
Triggerall=numtarget
Trigger1=RoundState=3
Trigger2=RoundState=4
trigger3=enemynear,name="Donald"
trigger3=enemynear,authorname="kishio&&Donalddesu&&fruitjuice"
Trigger4=Root,Stateno=206
Trigger5=Root,Stateno=205
value=42731
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=targetstate
Trigger1=Root,Stateno=203
Trigger2=Root,Stateno=202
value=7500
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=targetstate
Trigger1=Root,Stateno=200
Trigger2=Root,Stateno=231
value=42733
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=assertspecial
trigger1=1
flag=noshadow
flag2=nojugglecheck
flag3=nomusic
ignorehitpause=1
[Statedef 100010]
type=S
movetype=A
physics=S
juggle=1
velset=0,0
ctrl=0
sprpriority=1
[State -2]
type = BGPalFX
trigger1 = 1
time = -1
add = -255,-255,-255
[state ]
type=TargetLifeAdd
trigger1=numtarget
Trigger2=RoundState=3
Trigger3=RoundState=4
value=-999999999999999999999999999999999
ID=-1
kill=1
absolute=1
ignorehitpause=1
supermovetime=2147483647
pausemovetime=2147483647
[State ]
type=targetstate
Triggerall=numtarget
Trigger1=RoundState=3
Trigger2=RoundState=4
trigger3=enemynear,name="Donald"
trigger3=enemynear,authorname="kishio&&Donalddesu&&fruitjuice"
Trigger4=Root,Stateno=206
Trigger5=Root,Stateno=205
value=42731
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=targetstate
Trigger1=Root,Stateno=203
Trigger2=Root,Stateno=202
value=7500
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=reversaldef
trigger1=numtarget
Reversal.Attr=SCA,NA,SA,HA,NT,ST,HT,NP,SP,HP,AA,AT,AP
priority=7, hit
sparkno=-1
hitsound=-1
pausetime=0,0
HitFlag=MAFDP
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=reversaldef
trigger1=!numtarget
Reversal.Attr=SCA,NA,SA,HA,NT,ST,HT,NP,SP,HP,AA,AT,AP
priority=7,hit
sparkno=-1
hitsound=-1
pausetime=0,10
HitFlag=MAFDP
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=PosSet
trigger1=1
x=(EnemyNear,Pos X)
y=(EnemyNear,Pos y)
[State ]
type=ChangeAnim
trigger1=Anim!=7777
value=7777
[State ]
type=targetstate
Trigger1=Root,Stateno=200
Trigger2=Root,Stateno=231
value=42733
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=Turn
trigger1=p2dist X<-30
[State ]
type=assertspecial
trigger1=1
flag=noshadow
flag2=nojugglecheck
flag3=nomusic
ignorehitpause=1
[statedef 10000]
anim=7776
movetype=A
statetype=S
[state ]
type=varset
sysvar(2)=sysvar(2)+1
triggerall=ishelper
triggerall=sysvar(2)%10=0
trigger1=var(9)
ignorehitpause=1
[state ]
type=varset
sysvar(2)=sysvar(2)+100
triggerall=ishelper
triggerall=sysvar(2)/100%10=0
trigger1=var(21)
ignorehitpause=1
[State ]
type=varset
triggerall=numtarget>0
triggerall=!root,var(50)
triggerall=target,stateno=7510
trigger1=target,movehit&&target,var(2)>0
trigger2=target,movereversed&&target,var(2)>0
trigger3=target,hitpausetime&&target,var(2)>0
var(9)=target,var(2)
ignorehitpause=1
[state ]
type=hitdef
triggerall=!numtarget
trigger1=ishelper(10000)
attr=,NA
sparkxy=999,999
ignorehitpause=1
affectteam=F
[state ]
type=reversaldef
triggerall=numtarget
trigger1=ishelper(10000)
reversal.attr=SCA,AA,AT,AP
sparkxy=999,999
ignorehitpause=1
[State ]
type=targetstate
Triggerall=numtarget
Trigger1=RoundState=3
Trigger2=RoundState=4
trigger3=enemynear,name="Donald"
trigger3=enemynear,authorname="kishio&&Donalddesu&&fruitjuice"
Trigger4=Root,Stateno=206
Trigger5=Root,Stateno=205
value=42731
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=targetstate
Trigger1=Root,Stateno=203
Trigger2=Root,Stateno=202
value=7500
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=targetstate
Triggerall=numtarget
Trigger1=Root,Stateno!=206
Trigger1=Root,Stateno!=205
Trigger1=Root,Stateno!=200
Trigger1=Root,Stateno!=203
Trigger1=Root,Stateno!=202
Trigger1=Root,Stateno!=200
Trigger1=Root,Stateno!=231
value=7510
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=targetstate
Trigger1=Root,Stateno=200
Trigger2=Root,Stateno=231
value=42733
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[statedef 10100]
anim=7775
[state ]
type=destroyself
trigger1=ishelper(10100)
trigger1=helper(10000),numtarget
ignorehitpause=1
[statedef 10001]
anim=7776
movetype=A
statetype=S
[State ]
type=varset
triggerall=numtarget>0
triggerall=!root,var(50)
triggerall=target,stateno=7510
trigger1=target,movehit&&target,var(2)>0
trigger2=target,movereversed&&target,var(2)>0
trigger3=target,hitpausetime&&target,var(2)>0
var(9)=target,var(2)
ignorehitpause=1
[state ]
type=hitdef
triggerall=!numtarget
trigger1=ishelper(10001)
attr=,NA
sparkxy=999,999
ignorehitpause=1
affectteam=F
[state ]
type=reversaldef
triggerall=numtarget
trigger1=ishelper(10001)
reversal.attr=SCA,AA,AT,AP
sparkxy=999,999
ignorehitpause=1
[State ]
type=targetstate
Triggerall=numtarget
Trigger1=RoundState=3
Trigger2=RoundState=4
trigger3=enemynear,name="Donald"
trigger3=enemynear,authorname="kishio&&Donalddesu&&fruitjuice"
Trigger4=Root,Stateno=206
Trigger5=Root,Stateno=205
value=42731
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=targetstate
Trigger1=Root,Stateno=203
Trigger2=Root,Stateno=202
value=7500
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=targetstate
Triggerall=numtarget
Trigger1=Root,Stateno!=206
Trigger1=Root,Stateno!=205
Trigger1=Root,Stateno!=200
Trigger1=Root,Stateno!=203
Trigger1=Root,Stateno!=202
Trigger1=Root,Stateno!=200
Trigger1=Root,Stateno!=231
value=7510
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=targetstate
Trigger1=Root,Stateno=200
Trigger2=Root,Stateno=231
value=42733
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[statedef 10101]
anim=7775
[state ]
type=destroyself
trigger1=ishelper(10101)
trigger1=helper(10001),numtarget
ignorehitpause=1
[statedef 10002]
anim=7776
movetype=A
statetype=S
[state ]
type=hitdef
triggerall=!numtarget
trigger1=ishelper(10002)
attr=,NA
sparkxy=999,999
ignorehitpause=1
affectteam=F
[State ]
type=varset
triggerall=numtarget>0
triggerall=!root,var(50)
triggerall=target,stateno=7510
trigger1=target,movehit&&target,var(2)>0
trigger2=target,movereversed&&target,var(2)>0
trigger3=target,hitpausetime&&target,var(2)>0
var(9)=target,var(2)
ignorehitpause=1
[state ]
type=reversaldef
triggerall=numtarget
trigger1=ishelper(10002)
reversal.attr=SCA,AA,AT,AP
sparkxy=999,999
ignorehitpause=1[State ]
type=targetstate
Triggerall=numtarget
Trigger1=RoundState=3
Trigger2=RoundState=4
trigger3=enemynear,name="Donald"
trigger3=enemynear,authorname="kishio&&Donalddesu&&fruitjuice"
Trigger4=Root,Stateno=206
Trigger5=Root,Stateno=205
value=42731
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=targetstate
Trigger1=Root,Stateno=203
Trigger2=Root,Stateno=202
value=7500
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=targetstate
Triggerall=numtarget
Trigger1=Root,Stateno!=206
Trigger1=Root,Stateno!=205
Trigger1=Root,Stateno!=200
Trigger1=Root,Stateno!=203
Trigger1=Root,Stateno!=202
Trigger1=Root,Stateno!=200
Trigger1=Root,Stateno!=231
value=7510
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=targetstate
Trigger1=Root,Stateno=200
Trigger2=Root,Stateno=231
value=42733
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[statedef 10102]
anim=7775
[state ]
type=destroyself
trigger1=ishelper(10102)
trigger1=helper(10002),numtarget
ignorehitpause=1
[statedef 10003]
anim=7776
movetype=A
statetype=S
[State ]
type=varset
triggerall=numtarget>0
triggerall=!root,var(50)
triggerall=target,stateno=7510
trigger1=target,movehit&&target,var(2)>0
trigger2=target,movereversed&&target,var(2)>0
trigger3=target,hitpausetime&&target,var(2)>0
var(9)=target,var(2)
ignorehitpause=1
[state ]
type=hitdef
triggerall=!numtarget
trigger1=ishelper(10003)
attr=,NA
sparkxy=999,999
ignorehitpause=1
affectteam=F
[state ]
type=reversaldef
triggerall=numtarget
trigger1=ishelper(10003)
reversal.attr=SCA,AA,AT,AP
sparkxy=999,999
ignorehitpause=1
[State ]
type=targetstate
Triggerall=numtarget
Trigger1=RoundState=3
Trigger2=RoundState=4
trigger3=enemynear,name="Donald"
trigger3=enemynear,authorname="kishio&&Donalddesu&&fruitjuice"
Trigger4=Root,Stateno=206
Trigger5=Root,Stateno=205
value=42731
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=targetstate
Trigger1=Root,Stateno=203
Trigger2=Root,Stateno=202
value=7500
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=targetstate
Triggerall=numtarget
Trigger1=Root,Stateno!=206
Trigger1=Root,Stateno!=205
Trigger1=Root,Stateno!=200
Trigger1=Root,Stateno!=203
Trigger1=Root,Stateno!=202
Trigger1=Root,Stateno!=200
Trigger1=Root,Stateno!=231
value=7510
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=targetstate
Trigger1=Root,Stateno=200
Trigger2=Root,Stateno=231
value=42733
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[statedef 10103]
anim=7775
[state ]
type=destroyself
trigger1=ishelper(10103)
trigger1=helper(10003),numtarget
ignorehitpause=1
[statedef 10004]
anim=7776
movetype=A
statetype=S
[State ]
type=varset
triggerall=numtarget>0
triggerall=!root,var(50)
triggerall=target,stateno=7510
trigger1=target,movehit&&target,var(2)>0
trigger2=target,movereversed&&target,var(2)>0
trigger3=target,hitpausetime&&target,var(2)>0
var(9)=target,var(2)
ignorehitpause=1
[state ]
type=hitdef
triggerall=!numtarget
trigger1=ishelper(10004)
attr=,NA
sparkxy=999,999
ignorehitpause=1
affectteam=F
[state ]
type=reversaldef
triggerall=numtarget
trigger1=ishelper(10004)
reversal.attr=SCA,AA,AT,AP
sparkxy=999,999
ignorehitpause=1
[State ]
type=targetstate
Triggerall=numtarget
Trigger1=RoundState=3
Trigger2=RoundState=4
trigger3=enemynear,name="Donald"
trigger3=enemynear,authorname="kishio&&Donalddesu&&fruitjuice"
Trigger4=Root,Stateno=206
Trigger5=Root,Stateno=205
value=42731
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=targetstate
Trigger1=Root,Stateno=203
Trigger2=Root,Stateno=202
value=7500
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=targetstate
Triggerall=numtarget
Trigger1=Root,Stateno!=206
Trigger1=Root,Stateno!=205
Trigger1=Root,Stateno!=200
Trigger1=Root,Stateno!=203
Trigger1=Root,Stateno!=202
Trigger1=Root,Stateno!=200
Trigger1=Root,Stateno!=231
value=7510
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=targetstate
Trigger1=Root,Stateno=200
Trigger2=Root,Stateno=231
value=42733
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[statedef 10104]
anim=7775
[state ]
type=destroyself
trigger1=ishelper(10104)
trigger1=helper(10004),numtarget
ignorehitpause=1
[statedef 42733]
movetype=A
statetype=S
[State ]
type=nothitby
trigger1=p1name!="Killer Crown"
value=SCA
ignorehitpause=1
pausemovetime=9999999
supermovetime=9999999
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,name="G Magaki"
trigger1=root,numprojid(3479643)<5||random<70
attr=C,SA
hitflag=MAFD
projanim=40020
projhitanim=-1
projid=3479643
projpriority=999999999
projsprpriority=999999999
projremove=0
projremovetime=10
projhits=1000000
getpower=10
affectteam=B
p1stateno=600000
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,name="The black sun of Alsiel"||root,name="Devils eye"
trigger1=root,numprojid(3479643)<5||random<70
attr=C,SA
hitflag=MAFD
projanim=23640
projhitanim=-1
projid=3479643
projpriority=999999999
projsprpriority=999999999
projremove=0
projremovetime=10
projhits=1000000
getpower=10
affectteam=B
p1stateno=30201
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,name="G Magaki"
trigger1=root,numprojid(3479643)<5||random<70
attr=C,SA
hitflag=MAFD
projanim=40020
projhitanim=-1
projid=3479643
projpriority=999999999
projsprpriority=999999999
projremove=0
projremovetime=10
projhits=1000000
getpower=10
affectteam=B
p1stateno=600000
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,name="The black sun of Alsiel"||root,name="Devils eye"
trigger1=root,numprojid(3479643)<5||random<70
attr=C,SA
hitflag=MAFD
projanim=23640
projhitanim=-1
projid=3479643
projpriority=999999999
projsprpriority=999999999
projremove=0
projremovetime=10
projhits=1000000
getpower=10
affectteam=B
p1stateno=30201
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,name="Death Star"
trigger1=root,numprojid(3479643)<5||random<70
attr=C,SA
hitflag=MAFD
projanim=1400
projhitanim=-1
projid=3479643
projpriority=999999999
projsprpriority=999999999
projremove=0
projremovetime=10
projhits=1000000
getpower=10
affectteam=B
p1stateno=20022
ignorehitpause=1
[State ]
Type=Helper
triggerall=root,name="Matsugami"
trigger1=NumHelper(22000)<5
id=22000
postype=p1
pos=1,1
helpertype=normal
stateno=random
ignorehitpause=1
supermove=1
supermovetime=214743647
pausemovetime=214743647
[State ]
type=HitBy
trigger1=root,name="Matsugami"
value=SCA,ap
time=-1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,name="Matsugami"
trigger1=root,numprojid(3479643)<5||random<70
attr=C,SA
hitflag=MAFD
projanim=10365
projhitanim=-1
projid=3479643
projpriority=999999999
projsprpriority=999999999
projremove=0
projremovetime=10
projhits=1000000
getpower=10
affectteam=B
p1stateno=ifelse(root,gethitvar(fall.damage)!=0,5100,115)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,name="Grand Master"
attr=SCA,AA,AT,AP
projid=15000
hitflag=MAFLPD
projanim=200
projpriority=7
projremove=0
projremovetime=30
projmisstime=1
projhits=1
projheightbound=-1000000,1000000
projedgebound=1000000
projstagebound=1000000
numhits=0
postype=p2
offset=0,500
sparkno=-1
guard.sparkno=-1
pausetime=1,2
p1stateno=ifelse(root,gethitvar(fall.damage),5100+(random%2)*10,110+(random%2)*5)
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,name="G OROCHI"
trigger1=root,numprojid(3479643)<5||random<70
attr=C,SA
hitflag=MAFD
projanim=22177
projhitanim=-1
projid=3479643
projpriority=999999999
projsprpriority=999999999
projremove=0
projremovetime=10
projhits=1000000
getpower=10
affectteam=B
p1stateno=49000
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
trigger1=root,numprojid(3479643)<5||random<70
attr=C,HP
hitflag=MAFD
projanim=200
projhitanim=-1
projid=3479643
projpriority=999999999
projsprpriority=999999999
projremove=0
projremovetime=30
projhits=1000000
getpower=10
affectteam=B
p1stateno=110
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
trigger1=root,numprojid(3479643)<5||random<70
attr=C,HP
hitflag=MAFD
projanim=200
projhitanim=-1
projid=3479643
projpriority=999999999
projsprpriority=999999999
projremove=0
projremovetime=30
projhits=1000000
getpower=10
affectteam=B
p1stateno=5150
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!numprojid(15000)
triggerall=gametime%60=0
trigger1=root,name="Kung Fu Man Special"
attr=SCA,AA,AT,AP
projid=15000
hitflag=MAFLPD
projanim=230
projpriority=7
projremove=0
projremovetime=30
projmisstime=1
projhits=1
projheightbound=-1000000,1000000
projedgebound=1000000
projstagebound=1000000
numhits=0
postype=p2
offset=0,500
sparkno=-1
guard.sparkno=-1
pausetime=1,2
p1stateno=800
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,name="ALSIEL"
attr=SCA,AA,AT,AP
projid=15000
hitflag=MAFLPD
projanim=205
projpriority=7
projremove=0
projremovetime=30
projmisstime=1
projhits=1
projheightbound=-1000000,1000000
projedgebound=1000000
projstagebound=1000000
numhits=0
postype=p2
offset=0,500
sparkno=-1
guard.sparkno=-1
pausetime=1,2
p1stateno=30201
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
[State ]
type=Projectile
triggerall=root,name="f1"
trigger1=Ishelper
trigger1=Root,Alive
attr=SCA,AA,AT,AP
projid=2013
projanim=1000
projpriority=7
projremove=0
sparkno=-1
hitsound=-1
projremovetime=30
postype=p2
offset=0,500
pausetime=0,0
p1stateno=9997
ignorehitpause=1
[State ]
type=Projectile
triggerall=root,name="G Magaki"
trigger1=Ishelper
trigger1=Root,Alive
attr=SCA,AA,AT,AP
projid=2023
projanim=200
projpriority=7
projremove=0
sparkno=-1
hitsound=-1
projremovetime=30
postype=p2
offset=0,500
pausetime=0,0
p1stateno=213101
ignorehitpause=1
[State ]
type=Projectile
trigger1=Ishelper
trigger1=Root,Alive
attr=SCA,AA,AT,AP
projid=2003
projanim=anim
projpriority=7
projremove=0
sparkno=-1
hitsound=-1
projremovetime=30
postype=p2
offset=0,500
pausetime=0,0
p1stateno=enemy(enemy,name!="Killer Crown"),var(3)
ignorehitpause = 1
[State ]
type=Projectile
trigger1=Ishelper
trigger1=Root,Alive
attr=SCA,AA,AT,AP
projid=2003
projanim=root,anim
projpriority=7
projremove=0
sparkno=-1
hitsound=-1
projremovetime=30
postype=p2
offset=0,500
pausetime=0,0
p1stateno=enemy(enemy,name!="Killer Crown"),var(3)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=!root,numprojid(7300)
triggerall=root,alive
triggerall=!root,ctrl
triggerall=root,stateno!=52
trigger1=time=60
attr=SCA,AA,AT,AP
projid=7300
projanim=anim
projpriority=7
projremove=0
projremovetime=30
projmisstime=1
projhits=1
postype=p2
offset=0,500
sparkno=-1
guard.sparkno=-1
pausetime=0,2
p1stateno=52
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=!root,numprojid(7400)
triggerall=root,alive
triggerall=!root,ctrl
triggerall=root,stateno!=52
trigger1=time=60
attr=SCA,AA,AT,AP
projid=7400
projanim=root,anim
projpriority=7
projremove=0
projremovetime=30
projmisstime=1
projhits=1
postype=p2
offset=0,500
sparkno=-1
guard.sparkno=-1
pausetime=0,2
p1stateno=52
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=!root,numprojid(7500)
triggerall=root,alive
triggerall=!root,ctrl
triggerall=root,stateno!=52
trigger1=time=60
attr=SCA,AA,AT,AP
projid=7500
projanim=200
projpriority=7
projremove=0
projremovetime=30
projmisstime=1
projhits=1
postype=p2
offset=0,500
sparkno=-1
guard.sparkno=-1
pausetime=0,2
p1stateno=52
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
[State ]
type=Removeexplod
trigger1=1
ignorehitpause=1
[State ]
type=Nothitby
trigger1=1
value=SCA
ignorehitpause=1
[state ]
type=Selfstate
trigger1=time>=40
value=0
ctrl=0
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999
[State ]
type=Changestate
trigger1=!ishelper
value=5150
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Killer Crown"
value=0
ignorehitpause=1
[State ]
type=Assertspecial
trigger1=ishelper
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=Posset
trigger1=IsHelper
x=root,pos x
y=9999999999999
ignorehitpause=1
[statedef 7510]
type=S
movetype=A
physics=S
juggle=1
velset=0,0
ctrl=0
poweradd=0
sprpriority=2
[State ]
type=Selfstate
trigger1=name="Killer Crown"
value=52
ignorehitpause=1
[state ]
type=posset
triggerall=ishelper
trigger1=!enemy,var(50)
X=0
Y=-950
[state ]
type=DisplayToClipboard
trigger1=1
text="hitpausetime:%d,Var(2):%d,numtarget:%d,P2life:%d,P2Stateno:%d"
params=hitpausetime,var(2),numtarget,enemynear,life,enemynear,stateno
ignorehitpause=1
SuperMoveTime=999999
PauseMoveTime=999999
[State ]
type=Nothitby
trigger1=ishelper
value=SCA
ignorehitpause=1
[State ]
type=Assertspecial
trigger1=ishelper
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=Posset
triggerall=ishelper
trigger1=enemy,var(50)
x=enemy,pos x
y=enemy,pos y
ignorehitpause=1
[state ]
type=Varset
triggerall=IsHelper
trigger1=animelem=1
trigger2=time=0
var(2)=anim
ignorehitpause=1
[state ]
type=lifeset
trigger1=name!="Killer Crown"
value=0
ignorehitpause=1
[State ]
type=HitDef
trigger1=name!="Killer Crown"
attr=C,HA
damage=23,0
animtype=Light
guardflag=
hitflag=MAFDPLH
priority=7,Hit
pausetime=8,1
sparkno=-1
sparkxy=-10,-76
hitsound=-1
guardsound=-1
ground.type=High
ground.slidetime=5
ground.hittime=12
ground.velocity=-4
airguard.velocity=-1.9,-.8
air.type=High
air.velocity=-1.4,-3
air.hittime=12
[State ]
type=Null
triggerall=name!="Killer Crown"
triggerall=ishelper
triggerall=(var(1):=var(1)-(var(1)>0))*0||!var(1)&&!var(2)
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger1=(var(0):=var(0)+1)*0||!selfanimexist(var(0))
trigger2=selfanimexist(var(0))
trigger2=var(1):=5
ignorehitpause=1
[State :
type=Changeanim
triggerall=ishelper
triggerall=!enemy(enemy,name!="Killer Crown"),var(50)
trigger1=animelemtime(1)>3
value=anim
ignorehitpause=1
[State ]
type=Changeanim
triggerall=ishelper
triggerall=!enemy(enemy,name!="Killer Crown"),var(50)
triggerall=selfanimexist(var(0))
triggerall=anim!=var(0)
trigger1=var(1)
value=var(0)*(var(0)!=5300)
ignorehitpause=1
[State ]
type=Varset
triggerall=ishelper
triggerall=!enemy(enemy,name!="Killer Crown"),var(50)
trigger1=var(0)>1000000000
var(0)=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=playerIDexist(ID)
trigger1=!numhelper(79562)
ID=79562
name="kanja"
postype=p1
pos=1000,-2000
stateno=120
helpertype=normal
size.xscale=0
size.yscale=0
keyctrl=0
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
[state ]
type=selfstate
value=random*random+1
triggerall=ishelper
trigger1=enemy,var(50)
trigger1=!numhelper(79562)
trigger2=numhelper(79562)
trigger2=!ishelper(79562)
ignorehitpause=1
[Statedef 7500]
type=A
movetype=H
physics=N
ctrl=0
[state ]
type=changestate
trigger1=!Ishelper
value=5152
ctrl=0
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999
[State ]
type=nothitby
trigger1=p1name!="Killer Crown"
value=SCA
ignorehitpause=1
pausemovetime=9999999
supermovetime=9999999
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,name="Death Star"
trigger1=root,numprojid(3479643)<5||random<70
attr=C,SA
hitflag=MAFD
projanim=1400
projhitanim=-1
projid=3479643
projpriority=999999999
projsprpriority=999999999
projremove=0
projremovetime=10
projhits=1000000
getpower=10
affectteam=B
p1stateno=20022
ignorehitpause=1
[State ]
Type=Helper
triggerall=root,name="Matsugami"
trigger1=NumHelper(22000)<5
id=22000
postype=p1
pos=1,1
helpertype=normal
stateno=random
ignorehitpause=1
supermove=1
supermovetime=214743647
pausemovetime=214743647
[State ]
type=HitBy
trigger1=root,name="Matsugami"
value=SCA,ap
time=-1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,name="Matsugami"
trigger1=root,numprojid(3479643)<5||random<70
attr=C,SA
hitflag=MAFD
projanim=10365
projhitanim=-1
projid=3479643
projpriority=999999999
projsprpriority=999999999
projremove=0
projremovetime=10
projhits=1000000
getpower=10
affectteam=B
p1stateno=ifelse(root,gethitvar(fall.damage)!=0,5100,115)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,name="G Magaki"
trigger1=root,numprojid(3479643)<5||random<70
attr=C,SA
hitflag=MAFD
projanim=40020
projhitanim=-1
projid=3479643
projpriority=999999999
projsprpriority=999999999
projremove=0
projremovetime=10
projhits=1000000
getpower=10
affectteam=B
p1stateno=600000
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,name="Grand Master"
attr=SCA,AA,AT,AP
projid=15000
hitflag=MAFLPD
projanim=200
projpriority=7
projremove=0
projremovetime=30
projmisstime=1
projhits=1
projheightbound=-1000000,1000000
projedgebound=1000000
projstagebound=1000000
numhits=0
postype=p2
offset=0,500
sparkno=-1
guard.sparkno=-1
pausetime=1,2
p1stateno=ifelse(root,gethitvar(fall.damage),5100+(random%2)*10,110+(random%2)*5)
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=!numprojid(15000)
triggerall=gametime%60=0
trigger1=root,name="Kung Fu Man Special"
attr=SCA,AA,AT,AP
projid=15000
hitflag=MAFLPD
projanim=230
projpriority=7
projremove=0
projremovetime=30
projmisstime=1
projhits=1
projheightbound=-1000000,1000000
projedgebound=1000000
projstagebound=1000000
numhits=0
postype=p2
offset=0,500
sparkno=-1
guard.sparkno=-1
pausetime=1,2
p1stateno=800
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
trigger1=root,name="ALSIEL"
attr=SCA,AA,AT,AP
projid=15000
hitflag=MAFLPD
projanim=205
projpriority=7
projremove=0
projremovetime=30
projmisstime=1
projhits=1
projheightbound=-1000000,1000000
projedgebound=1000000
projstagebound=1000000
numhits=0
postype=p2
offset=0,500
sparkno=-1
guard.sparkno=-1
pausetime=1,2
p1stateno=30201
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=sysvar(1)<30
triggerall=root,name="UNKNOWN"
trigger1=gametime%4=0
trigger2=root,stateno!=[5110,5150]
attr=SCA,AA,AT,AP
projid=9010
projanim=200
projpriority=7
projremove=0
projremovetime=30
projmisstime=1
projhits=1
postype=p2
offset=0,500
sparkno=-1
guard.sparkno=-1
pausetime=0,2
p1stateno=ifelse(root,gethitvar(fall.damage)!=0,5110,1305)
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=sysvar(1)<30
triggerall=root,name="Megalith"||root,name="G-FLANDRE"
trigger1=gametime%4=0
trigger2=root,stateno!=[5110,5150]
attr=SCA,AA,AT,AP
projid=9000
projanim=200
projpriority=7
projremove=0
projremovetime=30
projmisstime=1
projhits=1
postypep2
offset=0,500
sparkno=-1
guard.sparkno=-1
pausetime=0,2
p1stateno=ifelse(root,gethitvar(fall.damage),5110,6265)
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=sysvar(1)<30
trigger1=gametime%4=0
trigger2=root,stateno!=[5110,5150]
attr=SCA,AA,AT,AP
projid=1010
projanim=anim
projpriority=7
projremove=0
projremovetime=30
projmisstime=1
projhits=1
postype=p2
offset=0,500
sparkno=-1
guard.sparkno=-1
pausetime=0,2
p1stateno=ifelse(root,gethitvar(fall.damage)!=0,5110,110)
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=root,alive
triggerall=sysvar(1)<30
trigger1=gametime%4=0
trigger2=root,stateno!=[5110,5150]
attr=SCA,AA,AT,AP
projid=1010
projanim=root,anim
projpriority=7
projremove=0
projremovetime=30
projmisstime=1
projhits=1
postype=p2
offset=0,500
sparkno=-1
guard.sparkno=-1
pausetime=0,2
p1stateno=ifelse(root,gethitvar(fall.damage)!=0,5110,110)
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=!root,numprojid(9300)
triggerall=root,alive
triggerall=!root,ctrl
triggerall=root,stateno!=52
triggerall=!root,gethitvar(fall.damage)
trigger1=sysvar(1)>120
attr=SCA,AA,AT,AP
projid=9300
projanim=anim
projpriority=7
projremove=0
projremovetime=30
projmisstime=1
projhits=1
postype=p2
offset=0,500
sparkno=-1
guard.sparkno=-1
pausetime=0,2
p1stateno=52
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=!root,numprojid(9400)
triggerall=root,alive
triggerall=!root,ctrl
triggerall=root,stateno!=52
triggerall=!root,gethitvar(fall.damage)
trigger1=sysvar(1)>120
attr=SCA,AA,AT,AP
projid=9400
projanim=root,anim
projpriority=7
projremove=0
projremovetime=30
projmisstime=1
projhits=1
postype=p2
offset=0,500
sparkno=-1
guard.sparkno=-1
pausetime=0,2
p1stateno=52
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=!root,numprojid(9500)
triggerall=root,alive
triggerall=!root,ctrl
triggerall=root,stateno!=52
triggerall=!root,gethitvar(fall.damage)
trigger1=sysvar(1)>120
attr=SCA,AA,AT,AP
projid=9500
projanim=200
projpriority=7
projremove=0
projremovetime=30
projmisstime=1
projhits=1
postype=p2
offset=0,500
sparkno=-1
guard.sparkno=-1
pausetime=0,2
p1stateno=52
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
[state ]
type=projectile
triggerall=ishelper
trigger1=!root,numprojID(10000)
attr=S,NA
projid=10000
projanim=ifelse(random%2,anim,(random%5+1)*200)
projpriority=7
projremove=1
projremovetime=30
projmisstime=1
postype=p2
offset=0,500
sparkxy=999,999
pausetime=0,2
p1stateno=ifelse(gametime%2,random*1000000,110)
pausemovetime=999999999
supermovetime=999999999
ignorehitpause=1
[State ]
type=Removeexplod
trigger1=1
ignorehitpause=1
[State ]
type=varadd
trigger1=1
sysvar(1)=1
ignorehitpause=1
[State ]
type=Nothitby
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=Changestate
triggerall=name!="Killer Crown"
trigger1=!ishelper
value=5150
ignorehitpause=1
[State ]
type=Assertspecial
trigger1=ishelper
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=Posset
trigger1=ishelper
x=root,pos x
y=9999999999999
ignorehitpause=1